IT IS OSSC RESPONSIBILITY OF BOTH TEAM CAPTAINS TO EMAIL IN
OSSC SCORES & SPIRIT POINTS BY 5:00 P.M. OSSC FOLLOWING DAY.
IF THIS DOES NOT OCCUR, A LOSS WILL BE RECORDED.
NO EXCEPTIONS!
1. Game Time/Default:
Please arrive 15
minutes early to ensure that your games start on time. Matches are 45
minutes in length, and you should play 3 rally point games to 21. You must
win by 2 points, but there is a cap at 25 (i.e. final score of 25-24). If
a match concludes early, the teams can continue to play, but the score of
the fourth game will not be recorded. Please agree on one person to act as
timekeeper. Teams are comprised of four (4) players with a minimum of one
(1) woman and one (1) man on the court. A default for the first game of a
match will occur if any team cannot field a squad 10 minutes after the
official start time. (a team that is not ready to play defaults the first
set of the match, but can play the second and third games of the match if
enough players show up). A team can play with a minimum of 3 people, as
long as one (1) player is a woman and one (1) player is a man.
2.
General Rules:
i.
Rally point
scoring WILL be used during league play.
ii.
A player may NOT block or spike a serve.
iii.
Players CAN open-hand volley a serve.
iv.
A server may serve the ball from anywhere along the baseline.
The serve will rotate from one team to the next at the start of each game.
Screening is not allowed on a serve (revised June, 2005)
v.
A player may play the ball off any part of his/her body, including
feet.
vi.
All 4 players may spike the ball from anywhere on the court
(revised July, 2005).
vii.
Rotate new players in before your team starts a new server.
viii.
A player may pass under the net as long as it does not interfere
with the play. In other words, a blocker or hitter may land under the
net/cross the line, as long as it happens without stopping the play or
hindering the opposition. Please avoid doing this where possible to
eliminate the possibility of injury.
ix.
If time runs out in the middle of a game, whoever is winning the
game at that moment is considered the winner.
A team must win at
least 5 points in a set in order for it to count as a win/loss. If
neither teams gets at least 5 points, the set is deemed a tie
(updated Spring 2006).
x.
If 10 minutes have elapsed after the official start of the game and
not enough players are present to field a team, the first game of the
match is defaulted. At 20 minutes after the start of the official start
time, the second game is defaulted, and at 30 minutes after the official
start time, the third game is defaulted. Each defaulted game results in
the loss of one (1) in the overall standings.
xi.
Servers DO NOT rotate after five consecutive points. The same server
continues to serve as long as his/her team successfully wins the point.
xii.
Please be aware that ALL THREE games count towards the overall
league standings and must be played. (i.e. DO NOT simply play a best 2 out
of 3 game match).
xiii.
Net serves ARE allowed. This means that if a serve hits the net but
the motion of the ball carries it over the net, it is a live ball - it is
not a service fault
xiv.
Tips ARE allowed. However, teams can choose to play that tips
are not allowed and that players need to use a closed fist.
This must be decided on
before the game starts
(update Spring 2006).
xv.
Blocks do not count as a touch. The receiving team therefore
still has 3 hits after it has touched an attempted block.
xvi.
Teams may call a one (1) minute time-out per match if needed.
xvii.
Games are
played rain or shine!
xviii.
For players to be eligible for playoffs,
they must have attended a min. of 2 regular season nights (6-8
week season) or 3 nights (9-12 week season).
3. Discrepancies:
All games are
self-refereed. Any disputes will be discussed amongst the two team
captains. Please play honestly and call your own infractions (life, net,
etc). If a dispute cannot be settled the point should be re-served.