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GRASS VOLLEYBALL
COMPETITIVE 6's RULES |
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IT IS THE RESPONSIBILITY OF BOTH TEAM CAPTAINS TO
EMAIL IN THE SCORES & SPIRIT POINTS BY 5:00 P.M. THE FOLLOWING DAY.
IF THIS DOES NOT OCCUR, A LOSS WILL BE RECORDED.
NO EXCEPTIONS!
1. Game
Time/Default:
Please arrive 15
minutes early to ensure that your games start on time. Matches are
55 minutes in length, and are comprised of
three RALLY POINT games to 25 points. The Cap is also at 25 points.
Therefore, if the score is tied 24-24, the next point wins (first team to
25 points). If a match concludes early, the teams can
continue to play, but the score of the fourth game will not be recorded.
Please agree on one person to act as timekeeper. Teams are
comprised of six (6) players with a minimum of two (2) women and two (2)
men on the court. A default for the first game of a match will occur
if any team cannot field a squad 10 minutes after the official start time.
The second game of the match will be defaulted 20 minutes after the
official start time and the third and final game of the match will be
defaulted 30 minutes after the official start time (e.g. a team that
defaults the first game, can still play the second and third games,
providing that enough players eventually arrive). A team can play with a
minimum of 5 people, as long as two (2) players are women and two (2)
players are men. Captains may agree to waive the rules regarding minimum
people but this should be decided before the game starts. IF IT IS
AGREED THAT THE GAME COUNTS, IT COUNTS!
2. General Rules:
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Rally point scoring WILL be
used during league play - you do not have to be serving to score a
point.
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A player may NOT
block or spike a serve.
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Players CAN
open-hand volley a serve.
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A server may
serve the ball from anywhere along the baseline.
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A player may
play the ball off any part of his/her body, including feet.
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Net
serves ARE allowed. This means that if a serve hits the net but
the motion of the ball carries it over the net, it is a live ball - it
is not a service fault.
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A player may not
touch the net during any part of the play. Please call your own net
violations.
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Rotate new
players in before your team starts a new server.
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A player may
pass under the net as long as it does not interfere with the play. In
other words, a blocker or spiker may land under the net/cross the line,
as long as it happens without stopping the play or hindering the
opposition. Please avoid doing this where possible to eliminate the
possibility of injury.
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If time runs out
in the middle of a game, whoever is winning the game at that moment is
considered the winner.
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If 10 minutes
have elapsed after the official start of the game and not enough players
are present to field a team, the first game of the match is defaulted.
At 20 minutes after the start of the official start time, the second
game is defaulted, and at 30 minutes after the official start time, the
third game is defaulted. Each defaulted game results in the loss of one
(1) in the overall standings.
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Servers DO NOT
rotate after five consecutive points. The same server continues to
serve as long as his/her team successfully wins the point.
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A ball that hits
the wall or ceiling is out of bounds.
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A game can end
in a tie during the regular season. In the playoffs, a game that is
tied at the end of regulation time is decided by a single “rally point”,
served by the team in control of the serve.
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Any team
defaulting more than 2 matches may be asked to leave the league, with no
refund.
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Teams may call a
one (1) minute time-out per match if needed except during the final 10
minutes of play.
3. Discrepancies:
All games are self-refereed. Any disputes will be
discussed amongst the two team captains. Please play honestly and
call your own infractions (lift, net, etc). If a dispute cannot be
settled the point should be re-served. |
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