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IT IS THE RESPONSIBILITY OF BOTH TEAM CAPTAINS TO
EMAIL IN THE SCORES & SPIRIT POINTS BY 5:00 P.M. THE FOLLOWING DAY.
IF THIS DOES NOT OCCUR, A LOSS WILL BE RECORDED.
NO EXCEPTIONS!
1. Equipment/Field
Set-Up:
Team captains are responsible for bringing three (3) softballs, four (4)
throw-down bases, a catcher's mask, as well as copies of the field permits
to all games (if necessary). This equipment will be supplied. It is the
teams' responsibility to bring their own gloves and bats to all games as
well as any extra softballs if the original three are lost. Both captains
will need to bring their bases to every game so that the extras can be
used as safety-bases at 1st base and home as well as the suicide line
between 3rd base and home plate.
2. Game
Time/Default:
Please arrive 15
minutes early so that you can start your games on time. Games are 7
innings in length with a time limit of 1.5 hours. A default will occur if
any team cannot field a squad by 15 minutes after the official start time.
i) If the team
that was first to bat is losing after the top of the 7th inning, they
have the choice to call the game or let the other team bat.(revised
June 28, 2004)
ii)
Games that are forced to be cut short due to time or dangerous playing
conditions (ie. weather) will end with the final score being the score
at the end of the previous completed inning.(revised June
14, 2004)
iii) No new inning can start with 5 minutes left before
the formal end time.(revised August 10/04)
iv) During playoffs, if the game is tied after the
completion of 7 innings, or the expired time, teams will utilize the
following format. The team that is up to bat will start the inning by
placing their 'last out' from the previous inning on 2nd base, with 2
outs. Once 3 outs have been reached, the other team will then place
their 'last out' from the previous inning on 2nd base (also with 2 outs)
and proceed to bat until 3 outs is reached. Teams will take turns doing
this until the score is settled upon the completion of a full inning.(revised June
14, 2004)
Teams are comprised
of nine (9) players (1 rover) with a minimum of three (3) of each gender.
A team can play with a minimum of 7 people, as long as there are two (2)
of each gender. A team can also play with 8 people if they only have two
of one gender (i.e. 2 women), BUT a team of 9 or more players that only
has two women can only have 8 players on defense (you will be playing
short 1 person on defense).
3. Alcohol:
THERE IS
ABSOLUTELY NO DRINKING OF ALCOHOLIC BEVERAGES PERMITTED WHILE PLAYING!!
ANY OFFENDERS WILL BE ASKED TO LEAVE THE LEAGUE WITHOUT REFUND. No
exceptions.
4. General Rules:
i. A coin
toss should determine the home team (except during playoffs, when the
higher ranked team will have the choice to bat 1st or 2nd.
(revised Feb, 2006)
ii. The catcher must wear the provided mask. They can remove
the mask after the ball has been hit and the batter has dropped the bat.
(revised Spring 2007)
iii. The rover may play anywhere on the field with the exception of
the catcher's position and within the baselines before the ball is hit
(see rule
xxii).
iv. Each inning is played with 3 outs or when a team scores a
maximum of eight (8) runs. EXCEPTION: A team has no run limit in the
final inning of the game.
v. 1st base and home plate will have "safety bases". As such, there
will be a base for the first baseperson and the catcher to touch and a
separate base for the runner to step on. For the other bases, fielders
should be touching 1 side of the base allowing a baserunner to touch the
base without interference. There is
absolutely no sliding. Any base runner that slides is automatically out.
vi. There is a "suicide-line" halfway between 3rd base and home
plate marked with an extra base. Once the runner has crossed this line,
they cannot return to 3rd base. If they do, it is an automatic out.
vii. A "force out" will always be in effect between 3rd base and
home plate once the baserunner has crossed over the "suicide line",
meaning that a team can touch home plate with the ball rather then tag
the runner to achieve an out.
viii. A player can overrun 1st base without being tagged out if
they continue to follow the foul line or stay to the right of it.
(revised June 14, 2004)
ix. The team at bat provides their own pitcher. The pitcher can
pitch form wherever they chose
(revised May 2005) . If a hit ball
touches the pitcher, the ball is declared dead and the pitch is redone –
base runners return to their previous bases and the pitch count is
restored. (Pitchers should do their best to avoid making contact with a
hit ball).
x. Every batter can receive a maximum of three (3) pitches. All
foul balls, wild pitches, strikes and balls count as one of the three
pitches. The only exception is a ball that hits the pitcher (see rule ix)
xi. There is no bunting or faking to bunt. However, a ball that is
hit with a full swing, but does not go past the pitcher IS a live,
playable ball.
xii. The batting order is two (2) men followed by one (1) woman -
but teams that have more women than men can alter this format. The male
order and female order must always stay the same, although the order when
mixed may change depending on the male/female ratio. A team must use their
full roster for batting (i.e. players cannot only play defense), and all
players must bat before a player of the same gender can bat for the second
time (this may change the male/female order). If a team only has two women
present, the batting order will be 2 men, woman A, 2 men, woman B, 2 men,
woman A etc. The spot where woman C should have been will NOT be an
automatic out. The batting order should remain intact from inning to
inning. Any players arriving after their team has batted in the
first inning, will be inserted into the bottom of the gender batting
order.
(revised June 29, 2004) The first player to bat in an inning is the person following
the player who recorded the last at bat from the previous inning.
xiii. Mercy rule: If a team is up by 15 runs or more after the 5th
inning of play, the losing team has the option of calling the game or
choosing to continue.
xiv. There are no leadoffs for base runners; you must wait until
contact with the ball is made. Please respect this rule.
xv. Foul ball calls (balls that are hit outside of the base lines) should be made by the catcher. Controversial
“out” or “safe” calls at each of the bases should be made by
“base-coaches” – i.e. extra players on the offensive team. If
base-coaches are not being used, all controversial calls should be made by
the pitcher. Please do your best to ensure that the game is being called
in a fair manner.
xvi.
A 'foul ball' pop-up behind home plate can only be caught for an out, if
it goes higher than 3 metres (10 feet). A ball not exceeding this
height, is considered a 'strike'.
(revised June 2,
2004)
xvii. Players on base are allowed to “tag-up” on a pop fly. Base runners must
not leave the base until the fielder has caught the ball.
(revised June 2, 2004)
xviii. There is no “infield-fly” rule in effect. However, it is
poor sportsmanship to purposely drop a ball to try and get a double
play.
(revised June 2, 2004)
ixx.
If a ball is overthrown at 1st
or 3rd base and goes 'out of play' - which is over the fence, into the
dugout, beyond the extended backstop ect., then the base runners can
advance 1 'free' base. If the ball stays in play (hits fence, etc)
then the ball is live, and the runners can advance at their own risk. (revised June 29, 2004)
xx. Baserunners must stay along the base paths. They
cannot move more then 3 feet away from an imaginary line or they will be
deemed out (updated July, 2005).
xxi.
Pinch runners should only be pinch runner if the batter is
injured on a play. They are only allowed to substitute for a
player once the batter has reached first base
(revised Feb, 2006).
xxii. Players in the field are not allowed to stand inside
the baselines before a player attempts to hit a ball. ie.
Shortstop can't come up and stand beside pitcher before batter has swung
at ball. (updated May 2006).
xxiii. No metal cleats are allowed.
5. Ground Rules:
Captains
should decide prior to the start of the game if they are going to play any
ground rules with regards to boundaries. Please make sure that both teams
are aware of these rules.
6.
Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE
EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE
EXPULSION. PLEASE SEE THE OSSC POLICY SHEET FOR OUR OFFICIAL POLICY ON
THIS SUBJECT. All players should go out of their way to avoid creating an
unsafe play. This rule supersedes all others. |