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As of November 16, 2001, the UPA (Ultimate
Players Association) passed a new edition of rules into existence.
This is a summary of those changes (courtesy of the Toronto Ultimate
Club).
The highlights are as follows:
1) An in-bounds pull cannot be walked up to the
endzone line: it must be played from wherever it lands or is caught.
2) A 20-yard brick is now standard for pulls that
land out-of-bounds.
3) An interception in the opposing endzone is an
automatic goal ("Callahan goal").
4) Time-outs last 90 seconds maximum: 70 for the
offense to set, and another 20 for the defense to check the disc into
play.
5) The same rule applies to time between goals: the
offense has 70 seconds to signal its readiness, and the defense has
another 20 to pull.
6) Equipment time-outs eliminated except for badly
damaged discs (only the thrower may call a time-out in this case; warped
discs do NOT count) or hazardous situations (any player may call). Warped
discs, untied shoelaces, etc. can only be dealt with during existing
stoppages of play, or during play itself.
7) If no defender is close enough to check the disc
in after a stoppage of play, the thrower can use a self-check (touching
the disc to the ground) but ONLY after the defense acknowledges its
readiness (this is particularly important for travelling calls).
8) The same rule applies if no offensive player is
close to the disc: a defender can do self-check (tapping the disc with a
finger) after the offense acknowledges its readiness.
9) The disc is still live after contacting an
out-of-bounds defender.
10) If a disc flying outside the perimeter line hits
an out-of-bounds object (tree, roof, tent), the defense takes possession
where the disc crossed the perimeter line. If any part of a disc is INSIDE
the perimeter line when it hits an out-of-bounds object, the defense takes
possession at the point on the field closest to where contact occurred.
11) The marker must be within 3 metres to initiate
or continue stalling (in the 9th Edition, you could technically leave this
3-metre radius and keep counting).
12) If a turned-over disc is lying on the playing
field proper (ie. excluding endzones), the offense has 10 seconds to put
it in play or a defender - who must be standing over the disc - may start
stalling after announcing "Delay of Game". Warnings must be given by the
defender at 10 and 5 seconds prior to a "Delay of Game" call.
13) If a turned-over disc is lying outside the
playing field proper, the same rule applies except the offense now has 20
seconds to put it in play, and the defender must give an additional
warning at 20 seconds prior to the "Delay of Game" call. The delay count
is halted if the disc is irretrievable.
14) "Stall down" calls are stoppages of play and
require a check before continuing. The old marker must be handed the disc
and can either place it on ground and tap it into play after the defense
acknowledges readiness, or retain possession and have the new marker check
it into play.
15) Fouls may only be called for contact that
AFFECTS THE OUTCOME of the play. The "Harmful Endangerment" rule always
supercedes this rule! Bottom line: play safely and do not hurt
people.
16) Extended arms & legs cannot be positioned by a
marker to restrict the thrower's pivot or throw. Resulting contact is a
foul on the marker. The "Harmful Endangerment" rule
always supercedes this rule! Bottom line: play safely and do not
hurt people.
17) Incidental contact during the thrower’s
follow-through – or before, during, or immediately after a catching
attempt – is not sufficient grounds for a foul.
The "Harmful Endangerment" rule always supercedes this
rule! Bottom line: play safely and do not hurt people. If
every single throw you make results in contact, you should change your
throwing style.
18) Contact between adjacent opposing players
simultaneously vying for the same unoccupied space is incidental and not
considered a foul. The "Harmful Endangerment"
rule always supercedes this rule! Bottom line: play safely and do
not hurt people.
19) Players may not move solely to prevent an
opponent from taking an unoccupied position via an unoccupied path
("obstruction" in soccer).
20) You must be within 3 metres of your mark to call
a pick. |